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Dragon Age: Inquisition Tips - Side Quests: Attractions in The Fallow Mire

Unlock method: after you mark the first landmark.

Kvestodatel: - (M9,5a)

To complete this quest, you only need to mark all the landmarks in The Fallow Mire. There are three of them (M9.5a; M9.5b; M9.5c), where the first is near the first base, the second near the second camp, inside the stone circle and the third behind the fourth column with a lighthouse, near the old mill.

Rewards for completing the quest:

120 influence points
2 power points

Regions in The Fallow Mire

Kvestodatel: - (M9,9)

This quest is with regions in each larger location. They consist in reaching, at least for a while, each of the regions in each of the locations. There are 8 of them in The Fallow Mire.

Rewards for completing the quest:

200 influence points
Internal Resources

Fallow Mire Resources

Comment: reproducible operation. Allows you to receive resources. Leliana: Elfruit, Cullen: Summer Stone, Blue Vitriol, Josephine: Summer Stone and Elfruit.

Find a guard

Requirements: 8 Strength Points

Availability: automatically, as you progress in the game

Comment: this operation gives you access to Crestwood.

Crestwood resources

Requirements: -

Availability: after unlocking Crestwood.

Comment: reproducible operation. Allows you to receive resources. Leliana: Embrium, Cullen: Obsidian, Josephine: Embrium and Obsidian.

Faults

Unlock method: automatically, after reaching The Fallow Mire.

Kvestodatel: - (M9,9)

Second Fault inside the stone circle

You will receive this quest right after you reach the World. You need to seal all the Faults on the map: the first behind the first pillar with a lighthouse (M9,3a) is rather unusual, it is closed, and you first need to open it to fight the demons. The level of this Fault is relatively simple. The second is in the stone circle (M9,3b), and this can be quite a challenge, your party is not sufficiently developed.

Please note - sometimes demons do not appear near the second Rift. If so, try to quickly get to the camp and come here again.

Rewards for completing the quest:

Experience (a lot)
200 influence points
2 power points

Solution: help the people of Sahnia

Requirements: -

How to unlock: After the judge Mistress Pulin (instruct her to restore the city).

Note. This operation is rewarded with the influence of the Inquisition.

Judgment: Winning Game

Requirements: -

How to unlock: After the trial of Florianne from the Winter Palace (force her to join the Inquisition).

Note. This operation is rewarded with the influence of the Inquisition. https://m777live.com

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